Meaning Through “Gamification”

We know from the Game and Challenge Modules how powerful it games can be for boys. To help them use their own discretionary effort in search of testosterone-based “wins” in your classroom, why not try to have them “gamify” your classroom content? Ask students to think about the material being learned and come up with a game to test the learning. This will require them to gain a deeper understanding of the subject matter and become teachers of the material. It is hard to engage struggling students in the repetition necessary to learn some concepts and skills; however when they are asked to create and play a series of games that accomplish the same goal, they enthusiastically participate.

The template below is a good place to start.

WORD TEMPLATE VERSION                    PDF VERSION

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About Dr. Dixon

A pioneer in the field of Cognitive-Kinesthetics for learning, Edmond J. Dixon, PhD is a human development specialist with 30+ years of experience as a teacher, administrator, writer, researcher–and parent of boys! He is the founder of the KEEN Differentiated Learning Group, an organization dedicated to helping struggling learners, and the creator of KEEN 5X, a series of strategies for classroom engagement and learning. His previous books, KEEN For Learning and Literacy Through Drama have been used by educators to improve classroom learning. A dynamic and popular presenter, he has spoken throughout North America on education and human development topics.

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